More Than Just a Game - Trends, Research, Education,
Knowledge Work and Technology

11.40 am - 12.20 pm
 

Best Practices

Rise and fall and rise: The long road to renewed success for virtual reality applications

Dr. Eric Fassbender | Kay Meseberg | Frank Vitz | Prof. Dipl.-Des. Thomas Wagner

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1.00 pm - 1.30 pm
 

Talk

Games beyond digital boundaries: How game experience can be real with out being real

Peter Lee,

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1.35 pm - 2.20 pm
 

Panel Discussion

Zwischen Hörsaal und Game-Studio: Strategien für eine bessere und praxisorientierte Games-Ausbildung.

Prof. Thomas Bremer, GAME CHANGER INSTITUTE / HTW Berlin | Prof. Sabiha Ghellal, Hochschule der Medien Stuttgart | Prof. Dr. Jörg Müller-Lietzkow, Universität Paderborn | Stephan Winter, Limbic Entertainment | Michael Zillmer, InnoGames GmbH

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2.30 pm - 3.15 pm
 

Panel Discussion

Evaluation, finally! Measurability and quantification for serious games

Prof. Dr. Linda Breitlauch, Hochschule Trier | Patrick Fissler, Universität Ulm | Arne Gels, TÜV Rheinland Akademie GmbH | Ralph Stock, Promotion Software GmbH

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3.50 pm - 4.00 pm
 

Best Practice

Dr. Who? Games in the health sector – Playing to heal

Kristina Wilms, ARYA App

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4.00 pm - 4.30 pm
 

Panel Discussion

Dr. Who? Games in the health sector – Playing to heal

Jakob Futorjanski, NeuroNation | Ulrich Schulze Althoff, Kaasa Health | Martin Thiele, outermedia GmbH | Kristina Wilms, ARYA App

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4.35 pm - 5.05 pm
 

Talk

Wie erreichen Verlage die Nutzer (=Lehrer) von digitalen Unterrichtsmedien? Eine kritische Betrachtung der Situation

Bernd Grannemann, Tivola

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5.10 pm - 5.40 pm
 

Talk

Social Media Trends und Gaming

Felix Pace, Twitter Germany

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5.40 pm - 6.00 pm
 

Talk

Game me up, science! How computer and video gamers become scientists and change the world by ‘playing’

PhD Olga Radchuk, Biofaction KG

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